Commit 92876627 by BellCodeEditor

save project

parent 0a1dd60d
Showing with 24 additions and 14 deletions
......@@ -22,10 +22,16 @@ index = 0
y=400
jump="runing"
t=30
b=random.choice([bush,stone,cacti])
rect=b.get_rect()
rect.x=1000
rect.y=500-rect.height
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
wote=Block(stone,bush,cacti)
road_x=0
bg_x=0
while True:
for event in pygame.event.get():
......@@ -54,17 +60,20 @@ while True:
if jump=="runing":
index+=1
if index>len(hero)-1:
index=0
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
index=0
bg_x-=2
if bg_x<=-1000:
bg_x=0
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong,(150,y))
if rect.x<=0-rect.width:
b=random.choice([bush,stone,cacti])
rect=b.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(b,(rect.x,rect.y))
if wote.rect.x<=0-wote.rect.width:
wote=Block(stone,bush,cacti)
wote.rect.x-=8
screen.blit(wote.image,(wote.rect.x,wote.rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(58)
\ No newline at end of file
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