Commit 0a1dd60d by BellCodeEditor

save project

parent e2486c50
Showing with 40 additions and 8 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -11,28 +12,59 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,28 +12,59 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),] pygame.image.load('hero5.png'),]
index = 0 index = 0
y=400
jump="runing"
t=30
b=random.choice([bush,stone,cacti])
rect=b.get_rect()
rect.x=1000
rect.y=500-rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if jump=="runing":
if event.key==locals.K_SPACE:
jump="up"
if jump=="up":
if t>0:
y-=t
t-=2
else:
jump="down"
if jump=="down":
if t<=30:
y+=t
t+=2
else:
jump="runing"
t=30
# 将背景图画上去 # 将背景图画上去
wukong=hero[index] wukong=hero[index]
index+=1 if jump=="runing":
if index>len(hero)-1: index+=1
index=0 if index>len(hero)-1:
index=0
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong,(150,y))
if rect.x<=0-rect.width:
b=random.choice([bush,stone,cacti])
rect=b.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(b,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(58)
\ No newline at end of file \ No newline at end of file
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