Commit 91dd96f4 by BellCodeEditor

save project

parent 632599f8
Showing with 53 additions and 23 deletions
...@@ -10,42 +10,71 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -10,42 +10,71 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') , # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y = 400 y = 400
jumpState = "runing" jumpState = "runing"
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals . KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals .K_SPACE: if event.key ==locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState = "up":
if y > 150: if jumpState == "up":
y-= 5 if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if t <= 30:
y += t
t += 2
else:
jumpStaye = "runing"
t = 30
if jumpState == "up":
if y > 150:
y -= 5
else: else:
jumpState = "down" jumpState = "down"
if jumpState = "down" if jumpState == "down":
if y < 400: if y < 400:
y += 5 y += 5
else: else:
jumpState = "runing" jumpState = "runing"
wukond = hero[index]
index += 1
if index >=5
index = 0
wukong=hero[index]
index += 1
if index >= 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukond, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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