Commit 91d60f37 by BellCodeEditor

save project

parent 0fa854f3
Showing with 12 additions and 7 deletions
...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -20,6 +20,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
y=400 y=400
jumpState='runing' jumpState='runing'
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -29,20 +30,24 @@ while True: ...@@ -29,20 +30,24 @@ while True:
if event.key ==locals.K_SPACE: if event.key ==locals.K_SPACE:
jumpState ='up' jumpState ='up'
if jumpState =='up': if jumpState =='up':
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpState='down' jumpState='down'
if jumpState =='down': if jumpState =='down':
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpState='runing' jumpState='runing'
t=30
wukong=hero[index] wukong=hero[index]
index +=1 if jumpState == 'runing':
if index ==5: index +=1
index=0 if index ==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
......
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