Commit 8fd52e08 by BellCodeEditor

save project

parent e8973191
Showing with 56 additions and 47 deletions
...@@ -13,6 +13,7 @@ class Block(pygame.sprite.Sprite): ...@@ -13,6 +13,7 @@ class Block(pygame.sprite.Sprite):
self.rect.y = 500 - self.rect.height self.rect.y = 500 - self.rect.height
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
super().__init__()
self.image = image self.image = image
self.rect = self.image.get_rect() self.rect = self.image.get_rect()
self.rect.x = 150 self.rect.x = 150
...@@ -40,6 +41,7 @@ y = 400 ...@@ -40,6 +41,7 @@ y = 400
bg_x = 0 bg_x = 0
road_x = 0 road_x = 0
time = 0 time = 0
gamestate = True
block_list = pygame.sprite.Group() block_list = pygame.sprite.Group()
...@@ -52,54 +54,61 @@ while True: ...@@ -52,54 +54,61 @@ while True:
if jumpState == 'runing': if jumpState == 'runing':
if event.key == locals.K_SPACE: if event.key == locals.K_SPACE:
jumpState = 'up' jumpState = 'up'
wukong = Player(hero[index])
if gamestate == True:
if jumpState == 'up':
if t > 0: if jumpState == 'up':
y -= t index = 1
t -= 2 if t > 0:
else: y -= t
jumpState = 'down' wukong.rect.y = y
if jumpState == 'down': t -= 2
if t <= 30: else:
y += t jumpState = 'down'
t += 2
else: if jumpState == 'down':
jumpState = 'runing' index = 2
t = 30 if t <= 30:
if jumpState == 'runing': y += t
index += 1 wukong.rect.y = y
if index >= 5: t += 2
index = 0 else:
bg_x -= 2 jumpState = 'runing'
if bg_x <= -1000: t = 30
bg_x = 0 if jumpState == 'runing':
road_x -= 10 index += 1
if road_x <= -1000: if index >= 5:
road_x = 0 index = 0
bg_x -= 6
if bg_x <= -1000:
bg_x = 0
road_x -= 30
if road_x <= -1000:
road_x = 0
wukong = hero[index]
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (bg_x, 0)) screen.blit(background, (bg_x, 0))
screen.blit(road, (road_x, 500)) screen.blit(road, (road_x, 500))
screen.blit(wukong, (150,y)) screen.blit(wukong.image, (150,y))
time += 1 time += 1
if time >= 60: if time >= 40:
r = random.randint(0,100) r = random.randint(0,100)
if r > 40: if r > 20:
obstable = Block(apple,cacti,stone) obstable = Block(apple,cacti,stone)
block_list.add(obstable) block_list.add(obstable)
time = 0 time = 0
for prop in block_list: for sprite in block_list:
prop.rect.x -= 8 sprite.rect.x -= 24
screen.blit(prop.image,(prop.rect.x,prop.rect.y)) screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if prop.rect.x < 0 - prop.rect.width: if sprite.rect.x < 0 -sprite.rect.width:
prop.kill() sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover = pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate = False
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(50) FPS.tick(80)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment