Commit 8c0da2a0 by BellCodeEditor

save project

parent 022ec8df
Showing with 13 additions and 3 deletions
...@@ -11,8 +11,12 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,8 +11,12 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero= [pygame.image.load('hero1.png'),
index = 0 pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -21,9 +25,14 @@ while True: ...@@ -21,9 +25,14 @@ while True:
exit() exit()
# 将背景图画上去 # 将背景图画上去
if index>4:
index=0
hero_=hero[index]
index+=1
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero, (150, 400)) screen.blit(hero_, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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