Commit 8bc9cd4e by BellCodeEditor

save project

parent cd648492
Showing with 8 additions and 2 deletions
......@@ -6,13 +6,14 @@ pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
......@@ -21,6 +22,7 @@ index = 0
jumpstate='runing'
y=400
t=30
road_x=0
obstacle=random.choice([stone,cacti,apple])
rect=obstacle.get_rect()
rect.x=1000
......@@ -56,7 +58,6 @@ while True:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
if rect.x<=0-rect.width:
obsctacle=random.choice([stone,cacti,apple])
......@@ -65,6 +66,10 @@ while True:
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
road_x-=8
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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