Commit 8ad6e9c6 by BellCodeEditor

auto save

parent 98e0dad8
Showing with 45 additions and 7 deletions
......@@ -4,26 +4,65 @@ from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpstat = 'runing'
y=400
t=30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if jumpstate=="runing":
if event.key==locals.K_SPACE:
jumpstate="up"
if jumpstat=="up":
if y > 0:
y-=t
t-=2
else:jumpstat="down"
if jumpstat=="down":
if y <= 30:
y +=t
t+=2
else:
jumpstat="runing"
t=ytfdrdtrdtrdrdtrdredytdtrsrewaztdxtesretdtrdtdtcgfdrdrestrsfdrs45wtrdytfyuetryt
obstacle=random.choice([bush,stone,cacti])
rect.x=obstacle.get_rect()
rect.y=1000
rect.y=500-rect.height
wukong=hero[index]
if jumpstat=="runing":
index+=1
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
if rect.x<= 0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect.x=obstacle.get_rect()
rect.y=1000
rect.y=500-rect.height
rect.x-=8
scren.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
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