Commit 87d5186f by BellCodeEditor

save project

parent cdf02040
Showing with 18 additions and 3 deletions
...@@ -13,8 +13,9 @@ stone = pygame.image.load('stone.png') # 石头 ...@@ -13,8 +13,9 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index =0
y=400
jump="running"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -25,10 +26,23 @@ while True: ...@@ -25,10 +26,23 @@ while True:
index+=1 index+=1
else: else:
index=0 index=0
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jump="up"
if jump=="up":
if y>150:
y-=5
else:
jump="down"
if jump=="down":
if y<400:
y+=5
else:
jump="running"
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(pio, (150, 400)) screen.blit(pio, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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