Commit 8541d91a by BellCodeEditor

save project

parent ea5c0627
Showing with 23 additions and 9 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -11,7 +11,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
bush = pygame.image.load('bush.png') # 灌木丛
hero1 = pygame.image.load('hero1.png')
hero2 = pygame.image.load('hero2.png')
hero3 = pygame.image.load('hero3.png')
......@@ -22,7 +22,10 @@ index=0
y = 400
jumpState = "runing"
t= 30
obstacla=random.choice([bush,stone,cacti])
rect = obstacla.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
......@@ -30,8 +33,9 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="runing":
if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if t>0:
y-=t
......@@ -44,17 +48,26 @@ while True:
y+=t
t+=2
else:
jumpState="runring"
jumpState="runing"
t=30
hero=heros[index]
index+=1
if index>4:
index=0
if jumpState=="runing":
index+=1
if index>=5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, y))
if rect.x<=0-rect.width:
obstacla=random.choice([bush,stone,cacti])
rect = obstacla.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacla,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment