Commit 828e537a by BellCodeEditor

save project

parent 1089cab7
Showing with 23 additions and 6 deletions
...@@ -15,23 +15,40 @@ hero = [pygame.image.load('hero1.png'), ...@@ -15,23 +15,40 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero4.png')]
index = 0 index = 0
y=400
jumpState="running"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if index>=5: if event.type == locals.KEYDOWN:
index=0 if event.key==locals.K_SPACE:
jumpState="up"
if jumpState=="up":
if y>150:
y-=50
else:
jumpState="down"
if jumpState=="down":
if y<400:
y+=50
else:
jumpState="running"
wukong=hero[index] wukong=hero[index]
index+=1 index+=1
if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(20) FPS.tick(30)
\ No newline at end of file \ No newline at end of file
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