diff --git a/my_game.py b/my_game.py index 73803d2..91a2380 100644 --- a/my_game.py +++ b/my_game.py @@ -15,23 +15,40 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero2.png'), pygame.image.load('hero3.png'), pygame.image.load('hero4.png'), - pygame.image.load('hero5.png')] + pygame.image.load('hero4.png')] index = 0 +y=400 +jumpState="running" while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() - if index>=5: - index=0 + if event.type == locals.KEYDOWN: + if event.key==locals.K_SPACE: + jumpState="up" + if jumpState=="up": + if y>150: + y-=50 + else: + jumpState="down" + if jumpState=="down": + if y<400: + y+=50 + else: + jumpState="running" + wukong=hero[index] index+=1 + if index==5: + index=0 + # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(wukong, (150, 400)) + screen.blit(wukong, (150, y)) # 刷新画面 pygame.display.update() - FPS.tick(20) \ No newline at end of file + FPS.tick(30) \ No newline at end of file