Commit 8098b5aa by BellCodeEditor

auto save

parent 022ec8df
Showing with 38 additions and 2 deletions
......@@ -5,25 +5,60 @@ pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
#其他初始参数
index = 0
y = 400
z = 30
state = "running"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
#判断空格键是否被按下
if event.type == locals.KEYDOWN:
if state == "running":
if event.key == locals.K_SPACE:
state = "up"
if state == "up":
if z > 0:
y -= z
z -= 2
else:
state = "down"
if state == "down":
if z <= 30:
y += z
z += 2
else:
state = "running"
z = 30
#角色造型切换
wukong = hero[index]
if state == "running":
if index == 4:
index = 0
index += 1
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment