From 8098b5aa5fb438c64802e7be21c6160272e0e118 Mon Sep 17 00:00:00 2001 From: BellCodeEditor <bellcode_dev@bell.ai> Date: Sat, 3 Sep 2022 14:35:49 +0800 Subject: [PATCH] auto save --- my_game.py | 39 +++++++++++++++++++++++++++++++++++++-- 1 file changed, 37 insertions(+), 2 deletions(-) diff --git a/my_game.py b/my_game.py index 53f76a3..74056d0 100644 --- a/my_game.py +++ b/my_game.py @@ -5,25 +5,60 @@ pygame.init() # 初始化 # 创建一个窗口 screen = pygame.display.set_mode((1000, 600)) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) +pygame.display.set_caption("悟空酷跑") # 载入图片 background = pygame.image.load('bg.png') # 背景 road = pygame.image.load('road.png') # 路 stone = pygame.image.load('stone.png') # 石头 cacti = pygame.image.load('cacti.png') # 仙人掌 apple = pygame.image.load('bush.png') # 灌木丛 -hero = pygame.image.load('hero1.png') +hero = [pygame.image.load('hero1.png'), + pygame.image.load('hero2.png'), + pygame.image.load('hero3.png'), + pygame.image.load('hero4.png'), + pygame.image.load('hero5.png')] +#其他初始参数 index = 0 +y = 400 +z = 30 +state = "running" while True: for event in pygame.event.get(): if event.type == locals.QUIT: # 接收到退出事件后退出程序 exit() + #判断空格键是否被按下 + if event.type == locals.KEYDOWN: + if state == "running": + if event.key == locals.K_SPACE: + state = "up" + + if state == "up": + if z > 0: + y -= z + z -= 2 + else: + state = "down" + if state == "down": + if z <= 30: + y += z + z += 2 + else: + state = "running" + z = 30 + + #角色造型切换 + wukong = hero[index] + if state == "running": + if index == 4: + index = 0 + index += 1 # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(hero, (150, 400)) + screen.blit(wukong, (150, y)) # 刷新画面 pygame.display.update() FPS.tick(60) \ No newline at end of file -- libgit2 0.25.0