From 8098b5aa5fb438c64802e7be21c6160272e0e118 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 3 Sep 2022 14:35:49 +0800
Subject: [PATCH] auto save

---
 my_game.py | 39 +++++++++++++++++++++++++++++++++++++--
 1 file changed, 37 insertions(+), 2 deletions(-)

diff --git a/my_game.py b/my_game.py
index 53f76a3..74056d0 100644
--- a/my_game.py
+++ b/my_game.py
@@ -5,25 +5,60 @@ pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
 FPS = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)
+pygame.display.set_caption("悟空酷跑")
 # 载入图片
 background = pygame.image.load('bg.png')    # 背景
 road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png'),
+        pygame.image.load('hero2.png'),
+        pygame.image.load('hero3.png'),
+        pygame.image.load('hero4.png'),
+        pygame.image.load('hero5.png')]
+#其他初始参数
 index = 0 
+y = 400
+z = 30
+state = "running"
 
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
+        #判断空格键是否被按下
+        if event.type == locals.KEYDOWN:
+            if state == "running":
+                if event.key == locals.K_SPACE:
+                    state = "up"
+
+    if state == "up":
+        if z > 0:
+            y -= z
+            z -= 2
+        else:
+            state = "down"
+    if state == "down":
+        if z <= 30:
+            y += z
+            z += 2
+        else:
+            state = "running"
+            z = 30
+
+    #角色造型切换
+    wukong = hero[index]
+    if state == "running":
+        if index == 4:
+            index = 0
+        index += 1
 
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wukong, (150, y))
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0