Commit 7e3d331d by BellCodeEditor

auto save

parent 38b0ee64
Showing with 29 additions and 9 deletions
...@@ -17,23 +17,42 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,23 +17,42 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState = "runing"
y = 400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
wukong = hero[index] if event.key==locals.K_SPACE:
index += 1 jumpState ="up"
if index == 5: if jumpState=="up":
index = 0 if t>0:
y-=t
t-=2
else:
jumpState="down"
if jumpState=="down":
if t<30:
y+=t
t+=2
else:
jumpState="runing"
wukong=hero[index]
index+=1
if index==5:
index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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