Commit 79a4147d by BellCodeEditor

save project

parent 022ec8df
Showing with 21 additions and 6 deletions
...@@ -5,7 +5,7 @@ pygame.init() # 初始化 ...@@ -5,7 +5,7 @@ pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 pygame.display.set_caption("悟空酷跑")
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
...@@ -20,10 +20,25 @@ while True: ...@@ -20,10 +20,25 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
# 将背景图画上去
screen.blit(background, (0, 0)) for event in pygame.event.get()
screen.blit(road, (0, 500)) if event.type == local.QUIT
screen.blit(hero, (150, 400)) screen.blit(hero, (150, 400))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file wukong = hero[index]
indes += 1
if jumpState == "up":
if y >150:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y +=5
t +=2
else:
jumpState = "runing"
\ No newline at end of file
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