Commit 786cc129 by BellCodeEditor

save project

parent f2a24812
Showing with 27 additions and 11 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
......@@ -21,33 +22,48 @@ hero = [pygame.image.load('hero1.png'),
index = 0
y=400
a="running"
t=30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
a="up"
if a =="running":
if event.key==locals.K_SPACE:
a="up"
if a =="up":
if y>150:
y-=5
if t>0:
y-=t
t-=2
else:
a="down"
if a =="down":
if y<400:
y+=5
if t<=30:
y+=t
t+=2
else:
a="running"
t=30
wukong=hero[index]
index+=1
if index>=5:
index=0
if a =="running":
index+=1
if index>=5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(60)
if rect.x<=0-rect.width:
obstacle=random.choice([bush,stone,cacti])
rect= obstacle.get_rest()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle, (rect.x,rect.y))
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment