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Commit
742f53b0
authored
2 years ago
by
BellCodeEditor
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parent
9a69788a
c238014l1405p256a14327/wx798154
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16 additions
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6 deletions
my_game.py
my_game.py
View file @
742f53b0
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
...
@@ -19,14 +19,19 @@ index = 0
jumpStarte
=
"runing"
y
=
400
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
jumeStarte
=
"up"
if
jumpStarte
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumeStarte
=
"up"
if
jumpStarte
==
"up"
:
if
t
>
0
:
y
-=
t
...
...
@@ -49,6 +54,12 @@ while True:
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
wokong
,
(
150
,
y
))
# 刷新画面
if
rest
.
x
<=
0
-
rect
.
width
:
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
rect
=
obstacle
.
get_rect
()
rect
.
x
=
1000
rect
.
y
=
500
-
rect
.
height
rect
.
x
=
8
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
FPS
.
tick
(
60
)
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