Commit 72cd6f15 by BellCodeEditor

save project

parent 900a75ed
Showing with 13 additions and 10 deletions
......@@ -17,9 +17,11 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
y=400
jumpstate='running'
t=30
while True:
for event in pygame.event.get():
......@@ -27,18 +29,23 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpstate='up'
if jumpstate=='running':
if event.key==locals.K_SPACE:
jumpstate='up'
if jumpstate=='up':
if y>150:
y-=5
if t>0:
y-=t
t-=2
else:
jumpstate='down'
if jumpstate=='down':
if y<400:
y+=5
if t<=30:
y+=t
t+=2
else:
jumpstate='running'
t=30
if jumpstate=='running':
index+=1
if index>len(hero)-1:
......@@ -47,9 +54,6 @@ while True:
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero[index], (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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