Commit 72cd6f15 by BellCodeEditor

save project

parent 900a75ed
Showing with 13 additions and 10 deletions
...@@ -17,9 +17,11 @@ hero = [pygame.image.load('hero1.png'), ...@@ -17,9 +17,11 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400 y=400
jumpstate='running' jumpstate='running'
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -27,18 +29,23 @@ while True: ...@@ -27,18 +29,23 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE: if jumpstate=='running':
jumpstate='up' if event.key==locals.K_SPACE:
jumpstate='up'
if jumpstate=='up': if jumpstate=='up':
if y>150: if t>0:
y-=5 y-=t
t-=2
else: else:
jumpstate='down' jumpstate='down'
if jumpstate=='down': if jumpstate=='down':
if y<400: if t<=30:
y+=5 y+=t
t+=2
else: else:
jumpstate='running' jumpstate='running'
t=30
if jumpstate=='running': if jumpstate=='running':
index+=1 index+=1
if index>len(hero)-1: if index>len(hero)-1:
...@@ -47,9 +54,6 @@ while True: ...@@ -47,9 +54,6 @@ while True:
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(hero[index], (150, y)) screen.blit(hero[index], (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment