Commit 71c48303 by BellCodeEditor

auto save

parent 62b3d863
Showing with 14 additions and 3 deletions
...@@ -14,13 +14,12 @@ class Block(pygame.sprite.Sprite): ...@@ -14,13 +14,12 @@ class Block(pygame.sprite.Sprite):
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
self.score=1
class Player(pygame.sprite.Sprite): class Player(pygame.sprite.Sprite):
def __init__(self,image): def __init__(self,image):
super().__init__() super().__init__()
self.image=image self.image=image
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=150 self.rect.x=150
self.rect.y=400 self.rect.y=400
...@@ -38,6 +37,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -38,6 +37,7 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),] pygame.image.load('hero5.png'),]
basic_font=pygame.font.Font('STKAITI.TTF',18)
index = 0 index = 0
y=400 y=400
jumpState="runing" jumpState="runing"
...@@ -46,6 +46,9 @@ road_x=0 ...@@ -46,6 +46,9 @@ road_x=0
bg_x=0 bg_x=0
time=0 time=0
gamestate=True gamestate=True
score=0
block_list=pygame.sprite.Group() block_list=pygame.sprite.Group()
while True: while True:
...@@ -109,7 +112,14 @@ while True: ...@@ -109,7 +112,14 @@ while True:
if pygame.sprite.collide_rect(wukong,sprite): if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png") gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200)) screen.blit(gameover,(400,200))
gamestate=False gamestate=False
else:
if sprite.rect.x + sprite.rect.width<wukong.rect.x:
score+=sprite.score
sprite.score=0
scoreSurf=basic_font.render("分数:"+str(score),True,(255,255,255))
screen.blit(scoreSurf,(880,20))
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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