Commit 62b3d863 by BellCodeEditor

auto save

parent 03faed92
Showing with 95 additions and 8 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
pygame.display.set_caption("悟空酷跑")# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),]
index = 0
y=400
jumpState="runing"
t=30
road_x=0
bg_x=0
time=0
gamestate=True
block_list=pygame.sprite.Group()
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
exit()
if event.type==locals.KEYDOWN:
if jumpState=="runing":
if event.key==locals.K_SPACE:
jumpState="up"
wukong=Player(hero[index])
if jumpState=="runing":
index+=1
if index>=5:
index=0
if gamestate==True:
if jumpState=="up":
if t>0:
y-=t
wukong.rect.y=y
t-=2
else:
jumpState="down"
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
if jumpState=="down":
if t<=30:
y+=t
wukong.rect.y=y
t+=2
else:
jumpState="runing"
t=30
bg_x-=1
if bg_x<=-1000:
bg_x=0
# 将背景图画上去
screen.blit(background, (bg_x, 0))
road_x-=8
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
# 刷新画面
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle=Block(bush,cacti,stone)
block_list.add(obstacle)
for sprite in block_list:
sprite.rect.x-=8
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load("gameover.png")
screen.blit(gameover,(400,200))
gamestate=False
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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