Commit 716391a1 by BellCodeEditor

save project

parent 832b1c1d
Showing with 24 additions and 9 deletions
...@@ -14,23 +14,38 @@ cacti = pygame.image.load('cacti.png') # 仙人掌 ...@@ -14,23 +14,38 @@ cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')] hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0 index = 0
zaoxing = 0 y = 400
zhuangtai = "pb"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
zhuangtai = "ss"
wukong = hero[zaoxing] if zhuangtai == "ss":
zaoxing += 1 if y > 150:
if zaoxing > 4: y -= 5
zaoxing = 0 else:
zhuangtai = "xj"
if zhuangtai == "xj":
if y < 400:
y += 5
else:
zhuangtai = "pb"
wukong = hero[index]
index += 1
if index > 4:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(30) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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