Commit 71615c96 by BellCodeEditor

save project

parent c80fcef6
Showing with 12 additions and 9 deletions
......@@ -5,8 +5,6 @@ pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock()
pygame.display.set_caption("悟空酷跑")
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
......@@ -21,6 +19,7 @@ hero = [pygame.image.load('hero1.png'),
index= 0
jumpState = "runing"
y = 400
t = 30
while True:
for event in pygame.event.get():
......@@ -28,21 +27,25 @@ while True:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up":
if y > 150:
y -= 5
if t > 0:
y -= t
t -= 2
else:
jumpState = "down"
if jumpState == "down":
if y < 400:
y += 5
if t <= 30:
y += t
t += 2
else:
jumpState = "runing"
t = 30
wukong = hero[index]
if jumpState == "runing":
index += 1
if index == 5:
index = 0
......@@ -54,4 +57,4 @@ while True:
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
FPS.tick(30)
\ No newline at end of file
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