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Commit
71615c96
authored
2 years ago
by
BellCodeEditor
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parent
c80fcef6
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1 changed file
with
17 additions
and
14 deletions
my_game.py
my_game.py
View file @
71615c96
...
@@ -5,8 +5,6 @@ pygame.init() # 初始化
...
@@ -5,8 +5,6 @@ pygame.init() # 初始化
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
FPS
=
pygame
.
time
.
Clock
()
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
road
=
pygame
.
image
.
load
(
'road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
...
@@ -21,6 +19,7 @@ hero = [pygame.image.load('hero1.png'),
...
@@ -21,6 +19,7 @@ hero = [pygame.image.load('hero1.png'),
index
=
0
index
=
0
jumpState
=
"runing"
jumpState
=
"runing"
y
=
400
y
=
400
t
=
30
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -28,24 +27,28 @@ while True:
...
@@ -28,24 +27,28 @@ while True:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_SPACE
:
if
jumpState
==
"runing"
:
jumpState
=
"up"
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
if
jumpState
==
"up"
:
if
jumpState
==
"up"
:
if
y
>
150
:
if
t
>
0
:
y
-=
5
y
-=
t
t
-=
2
else
:
else
:
jumpState
=
"down"
jumpState
=
"down"
if
jumpState
==
"down"
:
if
jumpState
==
"down"
:
if
y
<
400
:
if
t
<=
30
:
y
+=
5
y
+=
t
t
+=
2
else
:
else
:
jumpState
=
"runing"
jumpState
=
"runing"
t
=
30
wukong
=
hero
[
index
]
wukong
=
hero
[
index
]
index
+=
1
if
jumpState
==
"runing"
:
if
index
==
5
:
index
+=
1
index
=
0
if
index
==
5
:
index
=
0
# 将背景图画上去
# 将背景图画上去
...
@@ -54,4 +57,4 @@ while True:
...
@@ -54,4 +57,4 @@ while True:
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
30
)
\ No newline at end of file
\ No newline at end of file
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