Commit 6bd5b26e by BellCodeEditor

save project

parent 4a172ab1
Showing with 88 additions and 0 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
class ob(pygame.sprite.Sprite):
def __init__(self,image_file,location,speed):
pygame.sprite.Sprite.__init__(self)
self.image=pygame.image.load(image_f)
self.rect=self.image,get_rect()
self.rect.left,self.rect.top=location
self.speed=speed
def move(self):
self.rect=self.rect.move(self.speed)
self.speed[0]=8
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
image_file=[stone,cacti,apple]
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
G=5
y=400
IM='running'
ob=random.choice([stone,apple,cacti])
rect=ob.get_rect()
rect.x = 1000
rect.y = 400
while True:
rect.x-=8
if IM=='running':
index+=1
if index==5:
index=0
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
if IM!='up'and IM!='down':
IM='up'
if IM=='up':
if y>150:
y-=2*G
G-=0.1
else:
IM='down'
if IM=='down':
if y<=400:
y+=2*G
G+=0.2
else:
G=5
if y>400:
y=400
if IM!='up':
IM='running'
if rect.x<0-rect.width:
ob=random.choice([stone,apple,cacti])
rect=ob.get_rect()
rect.x=1000
rect.y=400
herorun=hero[index]
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(herorun, (150, y))
screen.blit(ob, (rect.x, rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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