Commit 689f86c5 by BellCodeEditor

save project

parent a2e05b9b
Showing with 11 additions and 4 deletions
...@@ -11,6 +11,13 @@ class Block(pygame.sprite.Sprite): ...@@ -11,6 +11,13 @@ class Block(pygame.sprite.Sprite):
self.rect=self.image.get_rect() self.rect=self.image.get_rect()
self.rect.x=1000 self.rect.x=1000
self.rect.y=500-self.rect.height self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x = 150
self.rect.y = 400
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空酷跑") pygame.display.set_caption("悟空酷跑")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -66,11 +73,11 @@ while True: ...@@ -66,11 +73,11 @@ while True:
if road_x<-1000: if road_x<-1000:
road_x=0 road_x=0
screen.blit(road, (road_x,500)) screen.blit(road, (road_x,500))
wukong=hero[a] wukong = Player(hero[a])
if jump=="runing": if jump=="runing":
a+=1 a += 1
if a>4: if a > 4:
a=0 a =0
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
time += 1 time += 1
if time >= 60: if time >= 60:
......
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