Commit 67c4f360 by BellCodeEditor

save project

parent 022ec8df
Showing with 64 additions and 30 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化
# 创建一个窗口 pygame.init() # 初始化
screen = pygame.display.set_mode((1000, 600)) # 创建一个窗口
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) screen = pygame.display.set_mode((1000, 600))
# 载入图片 FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
background = pygame.image.load('bg.png') # 背景 pygame.display.set_caption("悟空酷跑")
road = pygame.image.load('road.png') # 路 # 载入图片
stone = pygame.image.load('stone.png') # 石头 background = pygame.image.load('bg.png') # 背景
cacti = pygame.image.load('cacti.png') # 仙人掌 road = pygame.image.load('road.png') # 路
apple = pygame.image.load('bush.png') # 灌木丛 stone = pygame.image.load('stone.png') # 石头
hero = pygame.image.load('hero1.png') cacti = pygame.image.load('cacti.png') # 仙人掌
index = 0 apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'),
while True: pygame.image.load('hero2.png'),
for event in pygame.event.get(): pygame.image.load('hero3.png'),
if event.type == locals.QUIT: pygame.image.load('hero4.png'),
# 接收到退出事件后退出程序 pygame.image.load('hero5.png')]
exit()
index = 0
# 将背景图画上去 jumpState = "runing"
screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) y = 400
screen.blit(hero, (150, 400)) t=30
# 刷新画面 while True:
pygame.display.update() for event in pygame.event.get():
FPS.tick(60) if event.type == locals.QUIT:
\ No newline at end of file # 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState=="up":
if t>0:
y-=t
t-=2
else:
jumpState=="down"
if jumpState=="down":
if t<=30:
y+=t
t+=2
else:
jumpState="runing"
t=30
wukong = hero[index]
if jumpState == "runing":
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(30)
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