Commit 64ef4040 by BellCodeEditor

save project

parent a151c875
Showing with 11 additions and 5 deletions
...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'), ...@@ -21,6 +21,7 @@ hero = [pygame.image.load('hero1.png'),
index = 0 index = 0
jumpState = "runing" jumpState = "runing"
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -30,19 +31,24 @@ while True: ...@@ -30,19 +31,24 @@ while True:
if event,type == locals.K_SPACE: if event,type == locals.K_SPACE:
jumpState = "up" jumpState = "up"
if jumpState = "up": if jumpState = "up":
if y>150: if t>0:
y-=5 y-=t
t+=2
else: else:
jumpState = "down" jumpState = "down"
if jumpState = "down": if jumpState = "down":
if y<400: if t<30:
y+=5 y+=t
t+=2
else: else:
jumpState = "runing" jumpState = "runing"
wukong = hero[index] wukong = hero[index]
index += 1 if jumpState == "runing":
index += 1
if index += 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
......
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