Commit 62767c89 by BellCodeEditor

save project

parent 022ec8df
Showing with 41 additions and 5 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
......@@ -11,19 +11,54 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
index = 0
y=400
t=30
jumpstate="running"
pygame.display.set_caption("悟空酷跑")
o=random.choice([apple,stone,cacti])
r=o.get_rect()
r.x=1000
r.y=500-r.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpstate="up"
if jumpstate=="up":
if t>0:
y-=t
t-=2
else:
jumpstate="down"
y=150
if jumpstate=="down":
if t <=30:
y+=t
t+=2
else:
jumpstate="running"
t=30
wukong=hero[index]
if jumpstate=="running":
index+=1
if index==5:
index=0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
if r.x<=0-r.width:
o=random.choice([apple,stone,cacti])
r=o.get_rect()
r.x=1000
r.y=500-r.height
r.x-=8
screen.blit(o,(r.x,r.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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