From 62767c89e6409aa1e9331d45243e4647a30544c4 Mon Sep 17 00:00:00 2001
From: BellCodeEditor <bellcode_dev@bell.ai>
Date: Sat, 27 Nov 2021 19:22:37 +0800
Subject: [PATCH] save project

---
 my_game.py | 45 ++++++++++++++++++++++++++++++++++++++++-----
 1 file changed, 40 insertions(+), 5 deletions(-)

diff --git a/my_game.py b/my_game.py
index 53f76a3..0a39c56 100644
--- a/my_game.py
+++ b/my_game.py
@@ -1,6 +1,6 @@
 import pygame
 from pygame import locals
-
+import random
 pygame.init()  # 初始化
 # 创建一个窗口
 screen = pygame.display.set_mode((1000, 600))
@@ -11,19 +11,54 @@ road = pygame.image.load('road.png')      # 路
 stone = pygame.image.load('stone.png')      # 石头
 cacti = pygame.image.load('cacti.png')      # 仙人掌
 apple = pygame.image.load('bush.png')      # 灌木丛
-hero = pygame.image.load('hero1.png')
+hero = [pygame.image.load('hero1.png'),pygame.image.load('hero2.png'),pygame.image.load('hero3.png'),pygame.image.load('hero4.png'),pygame.image.load('hero5.png')]
 index = 0 
-
+y=400
+t=30
+jumpstate="running"
+pygame.display.set_caption("悟空酷跑")
+o=random.choice([apple,stone,cacti])
+r=o.get_rect()
+r.x=1000
+r.y=500-r.height
 while True:
     for event in pygame.event.get():
         if event.type == locals.QUIT:
             # 接收到退出事件后退出程序
             exit()
-
+        if event.type==locals.KEYDOWN:
+            if event.key==locals.K_SPACE:
+                jumpstate="up"
+    if jumpstate=="up":
+        if t>0:
+            y-=t
+            t-=2
+        else:
+            jumpstate="down"
+            y=150 
+    if jumpstate=="down":
+        if t <=30:
+            y+=t
+            t+=2
+        else:
+            jumpstate="running" 
+            t=30               
+    wukong=hero[index]
+    if jumpstate=="running":
+        index+=1
+        if index==5:
+            index=0
     # 将背景图画上去
     screen.blit(background, (0, 0))
     screen.blit(road, (0, 500))
-    screen.blit(hero, (150, 400))
+    screen.blit(wukong, (150, y))
+    if r.x<=0-r.width:
+        o=random.choice([apple,stone,cacti])
+        r=o.get_rect()
+        r.x=1000
+        r.y=500-r.height
+    r.x-=8
+    screen.blit(o,(r.x,r.y))        
     # 刷新画面
     pygame.display.update()
     FPS.tick(60)
\ No newline at end of file
--
libgit2 0.25.0