Commit 5f84e1a6 by BellCodeEditor

save project

parent 3ec8dccd
Showing with 17 additions and 3 deletions
...@@ -18,12 +18,26 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,12 +18,26 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
y=400
jumpState="runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.key==locals.K_SPACE:
jumpState = "up"
if jumpState =="up":
if y > 150:
y -= 5
else:
jumpState="down"
if jumpState =="down":
if y <400:
y += 5
else:
jumpState="runing"
wukong=hero[index] wukong=hero[index]
index += 1 index += 1
...@@ -33,7 +47,7 @@ while True: ...@@ -33,7 +47,7 @@ while True:
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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