diff --git a/my_game.py b/my_game.py index 3952e6a..1a56886 100644 --- a/my_game.py +++ b/my_game.py @@ -18,12 +18,26 @@ hero = [pygame.image.load('hero1.png'), pygame.image.load('hero4.png'), pygame.image.load('hero5.png')] index = 0 - +y=400 +jumpState="runing" while True: for event in pygame.event.get(): if event.type == locals.QUIT: - # 接收到退出事件后退出程序 exit() + if event.type == locals.KEYDOWN: + if event.key==locals.K_SPACE: + jumpState = "up" + if jumpState =="up": + if y > 150: + y -= 5 + else: + jumpState="down" + if jumpState =="down": + if y <400: + y += 5 + else: + jumpState="runing" + wukong=hero[index] index += 1 @@ -33,7 +47,7 @@ while True: # 将背景图画上去 screen.blit(background, (0, 0)) screen.blit(road, (0, 500)) - screen.blit(wukong, (150, 400)) + screen.blit(wukong, (150, y)) # 刷新画面 pygame.display.update()