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Commit
575f31c3
authored
May 14, 2022
by
BellCodeEditor
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lesson7-diy4.py
my_game.py
lesson7-diy4.py
0 → 100644
View file @
575f31c3
import
pygame
from
pygame
import
locals
import
random
pygame
.
init
()
# 初始化
# 创建一个窗口
class
jinglin
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
class
player
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image
):
super
()
.
__init__
()
self
.
image
=
image
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
150
self
.
rect
.
y
=
400
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
# 载入图片
background
=
pygame
.
image
.
load
(
r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\bg.png'
)
# 背景
road
=
pygame
.
image
.
load
(
r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\road.png'
)
# 路
stone
=
pygame
.
image
.
load
(
r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\cacti.png'
)
# 仙人掌
bush
=
pygame
.
image
.
load
(
r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\bush.png'
)
# 灌木丛
hero
=
[
pygame
.
image
.
load
(
r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero1.png'
),
pygame
.
image
.
load
(
r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero2.png'
),
pygame
.
image
.
load
(
r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero3.png'
),
pygame
.
image
.
load
(
r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero4.png'
),
pygame
.
image
.
load
(
r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero5.png'
)]
index
=
0
y
=
400
jumpState
=
"runing"
t
=
30
# obstacle = jinglin(stone,cacti,bush)
obstacle_list
=
pygame
.
sprite
.
Group
()
road_x
=
0
bg_x
=
0
time
=
0
gamestate
=
True
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpState
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpState
=
"up"
wukong
=
player
(
hero
[
index
])
if
jumpState
==
"runing"
:
# 跑步状态下
index
+=
1
if
index
>=
5
:
index
=
0
if
gamestate
==
True
:
if
jumpState
==
"up"
:
# 起跳状态
if
t
>
0
:
y
-=
t
wukong
.
rect
.
y
=
y
t
-=
2
else
:
jumpState
=
"down"
if
jumpState
==
"down"
:
# 降落状态
if
t
<=
30
:
y
+=
t
wukong
.
rect
.
y
=
y
t
+=
2
else
:
jumpState
=
"runing"
t
=
30
# 悟空造型
# 将背景图画上去
bg_x
-=
10
if
bg_x
<-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
# 远处背景
road_x
-=
15
if
road_x
<-
1000
:
road_x
=
0
screen
.
blit
(
road
,
(
road_x
,
500
))
# 路
screen
.
blit
(
wukong
.
image
,
(
150
,
wukong
.
rect
.
y
))
# 悟空
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = jinglin(stone,cacti,bush)
# obstacle.rect.x -= 15
time
+=
1
if
time
>=
60
:
time
=
0
num
=
random
.
randint
(
0
,
50
)
if
num
>
20
:
obstacle
=
jinglin
(
stone
,
cacti
,
bush
)
obstacle_list
.
add
(
obstacle
)
for
temp_sprit
in
obstacle_list
:
temp_sprit
.
rect
.
x
-=
8
screen
.
blit
(
temp_sprit
.
image
,
(
temp_sprit
.
rect
.
x
,
temp_sprit
.
rect
.
y
))
if
temp_sprit
.
rect
.
x
<=
0
-
temp_sprit
.
rect
.
x
:
temp_sprit
.
kill
()
if
pygame
.
sprite
.
collide_rect
(
wukong
,
temp_sprit
):
gameover
=
pygame
.
image
.
load
(
r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\gameover.png'
)
screen
.
blit
(
gameover
,(
400
,
200
))
gamestate
=
False
# 刷新画面
pygame
.
display
.
update
()
FPS
.
tick
(
50
)
\ No newline at end of file
my_game.py
View file @
575f31c3
...
...
@@ -12,6 +12,8 @@ stone = pygame.image.load('stone.png') # 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
road
=
pygame
.
image
.
load
(
"road.png"
)
bg_x
=
index
=
0
while
True
:
...
...
@@ -21,6 +23,7 @@ while True:
exit
()
# 将背景图画上去
if
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
,
(
150
,
400
))
...
...
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