Commit 575f31c3 by BellCodeEditor

auto save

parent 022ec8df
Showing with 115 additions and 0 deletions
import pygame
from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
class jinglin(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\bg.png') # 背景
road = pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\road.png') # 路
stone = pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\stone.png') # 石头
cacti = pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\cacti.png') # 仙人掌
bush = pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\bush.png') # 灌木丛
hero = [pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero1.png'),
pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero2.png'),
pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero3.png'),
pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero4.png'),
pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\hero5.png')]
index = 0
y = 400
jumpState = "runing"
t = 30
# obstacle = jinglin(stone,cacti,bush)
obstacle_list=pygame.sprite.Group()
road_x = 0
bg_x=0
time=0
gamestate=True
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpState == "runing":
if event.key == locals.K_SPACE:
jumpState = "up"
wukong = player(hero[index])
if jumpState == "runing": # 跑步状态下
index += 1
if index >= 5:
index = 0
if gamestate==True:
if jumpState == "up": # 起跳状态
if t > 0:
y -= t
wukong.rect.y=y
t -= 2
else:
jumpState = "down"
if jumpState == "down": # 降落状态
if t <= 30:
y += t
wukong.rect.y=y
t += 2
else:
jumpState = "runing"
t =30
# 悟空造型
# 将背景图画上去
bg_x-=10
if bg_x<-1000:
bg_x=0
screen.blit(background, (bg_x, 0)) # 远处背景
road_x-=15
if road_x<-1000:
road_x=0
screen.blit(road, (road_x, 500)) # 路
screen.blit(wukong.image, (150, wukong.rect.y)) # 悟空
# if obstacle.rect.x <= 0-obstacle.rect.width: # 障碍物消失
# # 创建障碍物对象
# obstacle = jinglin(stone,cacti,bush)
# obstacle.rect.x -= 15
time+=1
if time>=60:
time=0
num=random.randint(0,50)
if num>20:
obstacle = jinglin(stone,cacti,bush)
obstacle_list.add(obstacle)
for temp_sprit in obstacle_list:
temp_sprit.rect.x-=8
screen.blit(temp_sprit.image, (temp_sprit.rect.x, temp_sprit.rect.y))
if temp_sprit.rect.x<=0-temp_sprit.rect.x:
temp_sprit.kill()
if pygame.sprite.collide_rect(wukong,temp_sprit):
gameover=pygame.image.load(r'D:\PycharmProjects\pythonProject\jxeducation\悟空快跑\gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
# 刷新画面
pygame.display.update()
FPS.tick(50)
\ No newline at end of file
......@@ -12,6 +12,8 @@ stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
road = pygame.image.load("road.png")
bg_x =
index = 0
while True:
......@@ -21,6 +23,7 @@ while True:
exit()
# 将背景图画上去
if
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
......
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