Commit 574484a2 by BellCodeEditor

auto save

parent 022ec8df
Showing with 73 additions and 27 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption("悟空酷跑")
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
bush = pygame.image.load('bush.png') # 石头
pygame.init() # 初始化 stone = pygame.image.load('stone.png') # 石头
# 创建一个窗口 cacti = pygame.image.load('cacti.png') # 仙人掌
screen = pygame.display.set_mode((1000, 600)) apple = pygame.image.load('bush.png') # 灌木丛
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) hero = [pygame.image.load('hero1.png'),
# 载入图片 pygame.image.load('hero2.png'),
background = pygame.image.load('bg.png') # 背景 pygame.image.load('hero3.png'),
road = pygame.image.load('road.png') # 路 pygame.image.load('hero4.png'),
stone = pygame.image.load('stone.png') # 石头 pygame.image.load('hero5.png')]
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
index = 0 index = 0
y=400
a="runing"
t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if a=="runing":
if event.key == locals.K_SPACE:
a="up"
if a=="up":
if t>0:
y-=t
t-=2
else:
a="down"
if a=="down":
if t<=30:
y+=t
t+=2
else:
a="runing"
t=30
while True:
for event in pygame.event.get(): wukong = hero[index]
if event.type == locals.QUIT: if a=="runing":
# 接收到退出事件后退出程序 index += 1
exit() if index >= 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0)) # 将背景图画上去
screen.blit(road, (0, 500)) screen.blit(background, (0, 0))
screen.blit(hero, (150, 400)) screen.blit(road, (0, 500))
# 刷新画面 screen.blit(wukong, (150, y))
pygame.display.update() if rect.x<=0-rect.width:
FPS.tick(60) obstacle=random.choice([bush,stone,cacti])
\ No newline at end of file rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
rect.x-=8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
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