Commit 56cb1a22 by BellCodeEditor

save project

parent a98f3e80
Showing with 45 additions and 35 deletions
import pygame
from pygame import locals
pygame.display.set_caption("悟空酷跑")
import random
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片
background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
herolist = ['hero1.png','hero2.png','hero3.png','hero4.png','hero5.png']
index = 0
JumpStates = 'Running'
y = 400
t = 30
obs = random.choice([apple,stone,cacti])
rect = obs.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
wukong=[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
y=400
jumpState="runing"
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_SPACE:
inmpState="up"
if jumpState=="up":
if y>150:
y-=5
if event.type == locals.KEYDOWN:
if JumpStates == 'Running':
if event.key == locals.K_SPACE:
JumpStates = 'Up'
if JumpStates == 'Up':
if t > 0:
y -= t
t -= 2
else:
jumpState="down"
if jumpState=="down":
JumpStates = 'Down'
if JumpStates == 'Down':
if t <= 30:
y += t
t += 2
else:
JumpStates = 'Running'
t = 30
if index > len(wukong)-1:
index=0
wukong = pygame.image.load(herolist[index])
if JumpStates == 'Running':
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(wukong[index], (150, 400))
index+=1
screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obs = random.choice([apple,stone,cacti])
rect = obs.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 8
screen.blit(obs,(rect.x,rect.y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
if event.type
\ No newline at end of file
FPS.tick(60)
\ No newline at end of file
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