Commit 56cb1a22 by BellCodeEditor

save project

parent a98f3e80
Showing with 45 additions and 35 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.display.set_caption("悟空酷跑") import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
pygame.display.set_caption('悟空酷跑')
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') herolist = ['hero1.png','hero2.png','hero3.png','hero4.png','hero5.png']
index = 0 index = 0
JumpStates = 'Running'
y = 400
t = 30
obs = random.choice([apple,stone,cacti])
rect = obs.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
wukong=[pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
y=400
jumpState="runing"
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN:
if event.type==locals.KEYDOWN: if JumpStates == 'Running':
if event.key==locals.K_SPACE: if event.key == locals.K_SPACE:
inmpState="up" JumpStates = 'Up'
if jumpState=="up": if JumpStates == 'Up':
if y>150: if t > 0:
y-=5 y -= t
t -= 2
else: else:
jumpState="down" JumpStates = 'Down'
if JumpStates == 'Down':
if jumpState=="down": if t <= 30:
y += t
t += 2
else:
JumpStates = 'Running'
t = 30
if index > len(wukong)-1: wukong = pygame.image.load(herolist[index])
index=0 if JumpStates == 'Running':
index += 1
if index == 5:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong[index], (150, 400)) screen.blit(wukong, (150, y))
index+=1
if rect.x <= 0-rect.width:
obs = random.choice([apple,stone,cacti])
rect = obs.get_rect()
rect.x = 1000
rect.y = 500-rect.height
rect.x -= 8
screen.blit(obs,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
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if event.type
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