Commit 509000cf by BellCodeEditor

save project

parent 13b8f0c1
Showing with 22 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -21,6 +22,10 @@ index = 0 ...@@ -21,6 +22,10 @@ index = 0
y = 400 y = 400
jumpstate = "running" jumpstate = "running"
t = 30 t = 30
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -28,8 +33,9 @@ while True: ...@@ -28,8 +33,9 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jumpstate =="running":
jumpstate = "up" if event.key == locals.K_SPACE:
jumpstate = "up"
if jumpstate == "up": if jumpstate == "up":
if t > 0: if t > 0:
y -= t y -= t
...@@ -46,14 +52,24 @@ while True: ...@@ -46,14 +52,24 @@ while True:
t = 30 t = 30
wukong=hero[index] wukong=hero[index]
index += 1 if jumpstate =="running":
if index > len(hero)-1: index += 1
index = 0 if index > len(hero)-1:
index = 0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width:
obstacle = random.choice([apple,stone,cacti])
rect = obstacle.get_rect()
rect.x = 1000
rect.y = 500 - rect.height
rect.x -= 8
screen.blit(obstacle,(rect.x,rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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