Commit 4f791baa by BellCodeEditor

save project

parent d5a099b1
Showing with 73 additions and 26 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
class Player(pygame.sprite.Sprite):
def __init__(self,image):
super().__init__()
self.image=image
self.rect=self.image.get_rect()
self.rect.x=150
self.rect.y=400
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
pygame.display.set_caption('悟空酷跑') pygame.display.set_caption('悟空酷跑')
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -21,6 +36,15 @@ index = 0 ...@@ -21,6 +36,15 @@ index = 0
y=400 y=400
jumpstate='running' jumpstate='running'
t=30 t=30
obstacle=random.choice([bush,stone,cacti])
rect=obstacle.get_rect()
rect.x=1000
rect.y=500-rect.height
bg_x=0
road_x=0
time=0
block_list=pygame.sprite.Group()
gamestate=True
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -31,32 +55,55 @@ while True: ...@@ -31,32 +55,55 @@ while True:
if jumpstate=='running': if jumpstate=='running':
if event.key==locals.K_SPACE: if event.key==locals.K_SPACE:
jumpstate='up' jumpstate='up'
if jumpstate=='up': wukong=Player(hero[index])
if t>0:
y-=t
t-=2
else:
jumpstate='down'
if jumpstate=='down':
if t<=30:
y+=t
t+=2
else:
jumpstate='running'
t=30
wukong=hero[index]
if jumpstate=='running': if jumpstate=='running':
index+=1 index+=1
if index==5: if index==5:
index=0 index=0
if gamestate == True:
if jumpstate=='up':
if t>0:
y-=t
wukong.rect.y=y
t-=1.5
else:
jumpstate='down'
if jumpstate=='down':
if t <=30:
y+=t
wukong.rect.y=y
t+=1.5
else:
jumpstate='running'
t=30
screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) bg_x-=20
screen.blit(wukong, (150, y)) if bg_x<=-1000:
# 刷新画面 bg_x=0
screen.blit(background, (bg_x, 0))
pygame.display.update() road_x-=20
FPS.tick(60) if road_x<=-1000:
\ No newline at end of file road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong.image, (150, y))
time+=1
if time>=60:
r=random.randint(0,100)
if r>40:
obstacle=Block(bush,stone,cacti)
block_list.add(obstacle)
time=0
for sprite in block_list:
sprite.rect.x-=20
screen.blit(sprite.image,(sprite.rect.x,sprite.rect.y))
if sprite.rect.x<=0-sprite.rect.width:
sprite.kill()
if pygame.sprite.collide_rect(wukong,sprite):
gameover=pygame.image.load('gameover.png')
screen.blit(gameover,(400,200))
gamestate=False
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment