Commit 456db479 by BellCodeEditor

auto save

parent 022ec8df
Showing with 46 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
...@@ -11,19 +12,58 @@ road = pygame.image.load('road.png') # 路 ...@@ -11,19 +12,58 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png') hero = [pygame.image.load('hero1.png'),
index = 0 pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png'),] #悟空
index = 0
jumpste="running"
t=30
pygame.display.set_caption("悟空跑酷")
ob=random.choice([stone,cacti,apple])
rext=ob.get_rect()
rextx=1000
rexty=500-rext-rext.height
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN:
if evet.key==locals.K_SPACE and jumpstate==runing:
jumpstate=="up"
if jumpstate=="up":
if t>0:
y-=t
t-=2
else:
jumpstate="down"
if jumpstate=="down":
if t<=30:
y+=t
t+=2
else:
jumpstate="run"
t=30
index+=1
if index>4:
index=0
# 接收到退出事件后退
# 将背景图画上去 # 将背景图画上去
index+=1
if index>4:
index=0
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) if rextx<-rext.width:
screen.blit(hero, (150, 400)) ob=random.choice([stone,cacti,appie])
rext=ob.get_rect()
rextx=1000
rexty=500-rext.height
rextx-=8
screen.blit(hero[index], (0, 500))
screen.blit(hero[index], (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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