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Commit
3cefbe0c
authored
a year ago
by
BellCodeEditor
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parent
3d047a87
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43 additions
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16 deletions
my_game.py
my_game.py
View file @
3cefbe0c
...
@@ -3,6 +3,15 @@ from pygame import locals
...
@@ -3,6 +3,15 @@ from pygame import locals
import
random
import
random
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
class
Block
(
pygame
.
sprite
.
Sprite
):
def
__init__
(
self
,
image1
,
image2
,
image3
):
super
()
.
__init__
()
self
.
image
=
random
.
choice
([
image1
,
image2
,
image3
])
self
.
rect
=
self
.
image
.
get_rect
()
self
.
rect
.
x
=
1000
self
.
rect
.
y
=
500
-
self
.
rect
.
height
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
...
@@ -22,10 +31,10 @@ index = 0
...
@@ -22,10 +31,10 @@ index = 0
y
=
400
y
=
400
jumpState
=
'runing'
jumpState
=
'runing'
t
=
30
t
=
30
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
road_x
=
0
rect
=
obstacle
.
get_rect
()
bg_x
=
0
rect
.
x
=
100
0
time
=
0
rect
.
y
=
500
-
rect
.
height
block_list
=
pygame
.
sprite
.
Group
()
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
...
@@ -58,18 +67,36 @@ while True:
...
@@ -58,18 +67,36 @@ while True:
index
=
0
index
=
0
# 将背景图画上去
# 将背景图画上
screen
.
blit
(
background
,
(
0
,
0
))
bg_x
-=
2
screen
.
blit
(
road
,
(
0
,
500
))
if
bg_x
<=
-
1000
:
bg_x
=
0
screen
.
blit
(
background
,
(
bg_x
,
0
))
road_x
-=
8
if
road_x
<=
-
1000
:
road_x
=
0
screen
.
blit
(
road
,(
road_x
,
500
))
screen
.
blit
(
wukong
,
(
150
,
y
))
screen
.
blit
(
wukong
,
(
150
,
y
))
if
rect
.
x
<=
0
-
rect
.
width
:
#if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle
=
random
.
choice
([
bush
,
stone
,
cacti
])
#obstacle = Block(bush,stone,cacti)
rect
=
obstacle
.
get_rect
()
#obstacle.rect.x -= 8
rect
.
x
=
1000
#screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
rect
.
y
=
500
-
rect
.
height
rect
.
x
-=
8
time
+=
1
screen
.
blit
(
obstacle
,(
rect
.
x
,
rect
.
y
))
if
time
>=
60
:
r
=
random
.
randint
(
0
,
100
)
if
r
>
40
:
obstacle
=
Block
(
bush
,
cacti
,
stone
)
block_list
.
add
(
obstacle
)
time
=
0
for
prop
in
block_list
:
prop
.
rect
.
x
-=
8
screen
.
blit
(
prop
.
image
,(
prop
.
rect
.
x
,
prop
.
rect
.
y
))
if
prop
.
rect
.
x
<=
0
-
prop
.
rect
.
width
:
prop
.
kill
()
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
25
)
FPS
.
tick
(
60
)
\ No newline at end of file
\ No newline at end of file
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