Commit 3cefbe0c by BellCodeEditor

auto save

parent 3d047a87
Showing with 43 additions and 16 deletions
...@@ -3,6 +3,15 @@ from pygame import locals ...@@ -3,6 +3,15 @@ from pygame import locals
import random import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image = random.choice([image1,image2,image3])
self.rect = self.image.get_rect()
self.rect.x = 1000
self.rect.y = 500 - self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -22,10 +31,10 @@ index = 0 ...@@ -22,10 +31,10 @@ index = 0
y = 400 y = 400
jumpState = 'runing' jumpState = 'runing'
t = 30 t = 30
obstacle = random.choice([bush,stone,cacti]) road_x = 0
rect = obstacle.get_rect() bg_x = 0
rect.x = 1000 time = 0
rect.y = 500 - rect.height block_list = pygame.sprite.Group()
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -58,18 +67,36 @@ while True: ...@@ -58,18 +67,36 @@ while True:
index = 0 index = 0
# 将背景图画上去 # 将背景图画上
screen.blit(background, (0, 0)) bg_x -= 2
screen.blit(road, (0, 500)) if bg_x <= -1000:
bg_x = 0
screen.blit(background, (bg_x, 0))
road_x -= 8
if road_x <= -1000:
road_x = 0
screen.blit(road,(road_x, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if rect.x <= 0-rect.width: #if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle = random.choice([bush,stone,cacti]) #obstacle = Block(bush,stone,cacti)
rect = obstacle.get_rect() #obstacle.rect.x -= 8
rect.x = 1000 #screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
rect.y = 500 - rect.height
rect.x -= 8 time += 1
screen.blit(obstacle,(rect.x,rect.y)) if time >= 60:
r = random.randint(0,100)
if r > 40:
obstacle = Block(bush,cacti,stone)
block_list.add(obstacle)
time = 0
for prop in block_list:
prop.rect.x -= 8
screen.blit(prop.image,(prop.rect.x,prop.rect.y))
if prop.rect.x <= 0-prop.rect.width:
prop.kill()
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(25) FPS.tick(60)
\ No newline at end of file \ No newline at end of file
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