Commit 3996e2d1 by BellCodeEditor

auto save

parent 08d0c57e
Showing with 29 additions and 5 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() # 初始化 pygame.init() # 初始化
class Block(pygame.sprite.Sprite):
def __init__(self,image1,image2,image3):
super().__init__()
self.image=random.choice([image1,image2,image3])
self.rect=self.image.get_rect()
self.rect.x=1000
self.rect.y=500-self.rect.height
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
...@@ -11,7 +21,7 @@ background = pygame.image.load('bg.png') # 背景 ...@@ -11,7 +21,7 @@ background = pygame.image.load('bg.png') # 背景
road = pygame.image.load('road.png') # 路 road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛 bush = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png'), hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'), pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'), pygame.image.load('hero3.png'),
...@@ -22,6 +32,10 @@ index = 0 ...@@ -22,6 +32,10 @@ index = 0
y=400 y=400
jumpState="running" jumpState="running"
t=30 t=30
road_x=0
background_x=0
obstacle=Block(bush,cacti,stone)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -51,9 +65,19 @@ while True: ...@@ -51,9 +65,19 @@ while True:
if index >=5: if index >=5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) background_x-=100
screen.blit(road, (0, 500)) if background_x<=-1000:
background_x=0
screen.blit(background, (background_x, 0))
road_x-=100
if road_x<=-1000:
road_x=0
screen.blit(road, (road_x, 500))
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
if obstacle.rect.x <= 0-obstacle.rect.width:
obstacle=Block(bush,cacti,stone)
obstacle.rect.x-=8
screen.blit(obstacle.image,(obstacle.rect.x,obstacle.rect.y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(90)
\ No newline at end of file \ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment