Commit 38200b2f by BellCodeEditor

save project

parent 4bcb64ed
Showing with 9 additions and 7 deletions
...@@ -18,29 +18,31 @@ hero = [pygame.image.load('hero1.png'), ...@@ -18,29 +18,31 @@ hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero4.png'), pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')] pygame.image.load('hero5.png')]
index = 0 index = 0
jumpState="runing"
y=400
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event,type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if event.key==losee.k_SPACE: if event.key==locals.K_SPACE:
jumpState="up" jumpState="up"
if jumpState=="up": if jumpState =="up":
if y>150: if y>150:
y-=5 y=y-5
else: else:
jumpState=="down" jumpState="down"
if jumpState=="down": if jumpState=="down":
if y<400: if y<400:
y+=5 y=y+5
else: else:
jumpState="runing" jumpState="runing"
wukong=hero[index] wukong=hero[index]
index += 1 index += 1
if index==5: if index>=5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
......
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