Commit 37389ee5 by BellCodeEditor

save project

parent c4a42564
Showing with 30 additions and 19 deletions
......@@ -12,45 +12,56 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = [pygame.image.load('hero1.png')
pygame.image.load('hero2.png')
pygame.image.load('hero3.png')
pygame.image.load('hero4.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpState = "runing"
y = 400
t=30
stone_x = 1000
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE:
jumpState = "up"
if jumpState == "up"
if y > 150:
y -=5
if jumpState == "runing":
if event.key ==locals.K_SPACE:
jumpState = "up"
if jumpState == "up" :
if t > 0:
y -=t
t-=2
else:
jumpState = "down"
if jumpState == "down"
if y < 400:
y +=5
if jumpState == "down" :
if t<=30:
y+=t
t +=2
else:
jumpState = "runing"
t=30
wukong = hero[index]
index += 1
if index == 5:
index = 0
if jumpState == "runing":
index += 1
if index == 5:
index = 0
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
stone_x -=5
screen.bilt(stone,(stone_x,400))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
#FPS.tick(60)
\ No newline at end of file
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