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Commit
349f506b
authored
4 years ago
by
BellCodeEditor
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parent
022ec8df
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38 additions
and
3 deletions
my_game.py
test.py
my_game.py
View file @
349f506b
...
@@ -4,6 +4,8 @@ from pygame import locals
...
@@ -4,6 +4,8 @@ from pygame import locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建一个窗口
# 创建一个窗口
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
screen
=
pygame
.
display
.
set_mode
((
1000
,
600
))
#设置标题
pygame
.
display
.
set_caption
(
"悟空酷跑"
)
#set_caption()设置标题
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
FPS
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
# 载入图片
# 载入图片
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
background
=
pygame
.
image
.
load
(
'bg.png'
)
# 背景
...
@@ -11,19 +13,49 @@ road = pygame.image.load('road.png') # 路
...
@@ -11,19 +13,49 @@ road = pygame.image.load('road.png') # 路
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
stone
=
pygame
.
image
.
load
(
'stone.png'
)
# 石头
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
cacti
=
pygame
.
image
.
load
(
'cacti.png'
)
# 仙人掌
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
apple
=
pygame
.
image
.
load
(
'bush.png'
)
# 灌木丛
hero
=
pygame
.
image
.
load
(
'hero1.png'
)
hero
=
[
pygame
.
image
.
load
(
'hero1.png'
),
pygame
.
image
.
load
(
'hero2.png'
),
pygame
.
image
.
load
(
'hero3.png'
),
pygame
.
image
.
load
(
'hero4.png'
),
pygame
.
image
.
load
(
'hero5.png'
)]
index
=
0
index
=
0
jumpstate
=
"runing"
y
=
400
t
=
30
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
# 接收到退出事件后退出程序
exit
()
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
jumpstate
==
"runing"
:
if
event
.
key
==
locals
.
K_SPACE
:
jumpstate
=
"up"
if
jumpstate
==
"up"
:
if
t
>
0
:
y
-=
t
t
-=
2
# screen.blit(wukong, (150, y))
else
:
jumpstate
=
"down"
if
jumpstate
==
"down"
:
if
t
<=
30
:
y
+=
t
t
+=
2
# screen.blit(wukong, (150, y))
else
:
jumpstate
=
"runing"
t
=
30
if
jumpstate
==
"runing"
:
index
+=
1
if
index
>
4
:
index
=
0
wukong
=
hero
[
index
]
# 将背景图画上去
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
background
,
(
0
,
0
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
road
,
(
0
,
500
))
screen
.
blit
(
hero
,
(
150
,
400
))
screen
.
blit
(
wukong
,
(
150
,
y
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
FPS
.
tick
(
60
)
\ No newline at end of file
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test.py
0 → 100644
View file @
349f506b
print
((
30
+
2
)
*
15
/
2
)
\ No newline at end of file
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Click to expand it.
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