Commit 349f506b by BellCodeEditor

auto save

parent 022ec8df
Showing with 39 additions and 4 deletions
......@@ -4,6 +4,8 @@ from pygame import locals
pygame.init() # 初始化
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600))
#设置标题
pygame.display.set_caption("悟空酷跑")#set_caption()设置标题
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片
background = pygame.image.load('bg.png') # 背景
......@@ -11,19 +13,49 @@ road = pygame.image.load('road.png') # 路
stone = pygame.image.load('stone.png') # 石头
cacti = pygame.image.load('cacti.png') # 仙人掌
apple = pygame.image.load('bush.png') # 灌木丛
hero = pygame.image.load('hero1.png')
hero = [pygame.image.load('hero1.png'),
pygame.image.load('hero2.png'),
pygame.image.load('hero3.png'),
pygame.image.load('hero4.png'),
pygame.image.load('hero5.png')]
index = 0
jumpstate="runing"
y=400
t=30
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if jumpstate=="runing":
if event.key==locals.K_SPACE:
jumpstate="up"
if jumpstate=="up":
if t>0:
y -= t
t -= 2
# screen.blit(wukong, (150, y))
else:
jumpstate="down"
if jumpstate=="down":
if t<=30:
y += t
t += 2
# screen.blit(wukong, (150, y))
else:
jumpstate="runing"
t=30
if jumpstate=="runing":
index += 1
if index>4:
index=0
wukong=hero[index]
# 将背景图画上去
screen.blit(background, (0, 0))
screen.blit(road, (0, 500))
screen.blit(hero, (150, 400))
screen.blit(wukong, (150, y))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
print((30+2)*15/2)
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment