Commit 3153a4ca by BellCodeEditor

auto save

parent d9b78225
Showing with 35 additions and 30 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init()
pygame.init() # 初始化 pygame.display.set_caption("草字波酷跑")
# 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen=pygame.display.set_mode((1000,600))
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) bg = pygame.image.load("bg.png")
# 载入图片 road = pygame.image.load("road.png")
background = pygame.image.load('bg.png') # 背景 bush = pygame.image.load("bush.png")
road = pygame.image.load('road.png') # 路 gameover = pygame.image.load("gameover.png")
stone = pygame.image.load('stone.png') # 石头 stone = pygame.image.load("stone.png")
cacti = pygame.image.load('cacti.png') # 仙人掌 cacti = pygame.image.load("cacti.png")
apple = pygame.image.load('bush.png') # 灌木丛 hero = [pygame.image.load("hero1.png"),
hero = pygame.image.load('hero1.png') pygame.image.load("hero2.png"),
index = 0 pygame.image.load("hero3.png"),
pygame.image.load("hero4.png"),
while True: pygame.image.load("hero5.png")]
for event in pygame.event.get(): index = 0
if event.type == locals.QUIT: FPS = pygame.time.Clock()
# 接收到退出事件后退出程序 while True:
exit() for event in pygame.event.get():
if event.type == locals.QUIT:
# 将背景图画上去 exit()
screen.blit(background, (0, 0)) caozibo = hero[index]
screen.blit(road, (0, 500)) index += 1
screen.blit(hero, (150, 400)) if index>4:
# 刷新画面 index=0
pygame.display.update() screen.blit(bg,(0,0))
FPS.tick(60) screen.blit(road,(0,500))
\ No newline at end of file screen.blit(caozibo,(150,400))
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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