Commit 2f02ce76 by BellCodeEditor

save project

parent 122828c7
Showing with 14 additions and 7 deletions
...@@ -20,6 +20,7 @@ hero = pygame.image.load('hero1.png') ...@@ -20,6 +20,7 @@ hero = pygame.image.load('hero1.png')
index = 0 index = 0
jumpsate="running" jumpsate="running"
y=400 y=400
t=30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -27,26 +28,31 @@ while True: ...@@ -27,26 +28,31 @@ while True:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type==locals.KEYDOWN: if event.type==locals.KEYDOWN:
if jumpsate=="running"
if event.key==locals.K_SPACE if event.key==locals.K_SPACE
jumpsate=="up" jumpsate=="up"
if jumpsate=="up" if jumpsate=="up"
if y >150 if t >0:
Y-=5 Y-=t
t-=2
else: else:
jumpsate=="down" jumpsate=="down"
if jumpsate=="down" if jumpsate=="down"
if y <400 if y <=30
Y+=5 Y+=t
else: t+=2
else:
jumpsate=="running" jumpsate=="running"
t=30
wukong=hero[index] wukong=hero[index]
if jumpsate"running"
index+=1 index+=1
if index ==5: if index ==5:
index=0 index=0
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
screen.blit(wukong, (150, 400)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPS.tick(60) FPS.tick(60)
\ No newline at end of file
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