Commit 2d296cfc by BellCodeEditor

save project

parent 5ce70e24
Showing with 16 additions and 10 deletions
...@@ -4,7 +4,7 @@ from pygame import locals ...@@ -4,7 +4,7 @@ from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建一个窗口 # 创建一个窗口
screen = pygame.display.set_mode((1000, 600)) screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("悟空开") pygame.display.set_caption("悟空开")
FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数) FPS = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 载入图片 # 载入图片
background = pygame.image.load('bg.png') # 背景 background = pygame.image.load('bg.png') # 背景
...@@ -21,32 +21,38 @@ index = 0 ...@@ -21,32 +21,38 @@ index = 0
a = 0 a = 0
jump = "running" jump = "running"
y = 400 y = 400
t = 30
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
# 接收到退出事件后退出程序 # 接收到退出事件后退出程序
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_SPACE: if jump == "running":
jump = "up" if event.key == locals.K_SPACE:
jump = "up"
if jump == "up": if jump == "up":
if y > 150: if t > 0:
y -= 5 y -= t
t -= 2
else: else:
jump = "down" jump = "down"
if jump == "down": if jump == "down":
if y < 400: if t <= 30:
y += 5 y += t
t += 2
else: else:
jump = "running" jump = "running"
t = 30
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
screen.blit(road, (0, 500)) screen.blit(road, (0, 500))
wukong = hero[a] wukong = hero[a]
a += 1 if jump == "running":
if a > 4: a += 1
a = 0 if a > 4:
a = 0
screen.blit(wukong, (150, y)) screen.blit(wukong, (150, y))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
......
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